SCP-096: Don't Look
A first-person 3D horror built on SCP-096's rule: its face must never enter the centre of your screen. Three sectors — the containment cell, a breached facility with keycards and lockers, and a dark finale at the lift panel.
How to play
You may look AT it — never at its FACE. When the face enters the centre of your view, the 👁 meter fills red in a third of a second: look away before it fills. WASD to move, mouse to look (click to lock), SHIFT to sprint (watch the stamina bar), F to interact; on touch — joystick, look-swipe and on-screen buttons. SECTOR A teaches safely: it sits behind glass facing the corner and sometimes turns — the tantrum can't break the glass. SECTOR B: containment failed; collect 2 keycards while it wanders and sobs. If you trigger it, it screams for six seconds before charging at 7 m/s — you cannot outrun it, so break its line of sight and hide in a locker BEFORE it sees where you went. SECTOR C: darkness, red emergency lights, one keycard and 20 seconds at the lift panel (progress survives stepping away). Jump scare on death, sector restarts. ⚠ Headphones.